7v7 one hand touch Football Rules

ALL PLAYERS MUST WEAR A SOFT HELMET

  • 7 Defenders and 6 offensive players (QB Timer stool)
  • Each possession starts at the 40-yard line and moves toward the end zone
  • First downs are made by crossing the 25-yard line and the 10-yard line. (1st/2nd Grade 30, 20, 10)
  • 3 downs to make a first down or score
  • No running plays
  • A ball may be thrown behind the LOS but must gain positive yards or it will be considered a sack.
  • Possession changes after a PAT attempt, failure to make a first down or turnover
  • One time out per team, per game.
  • All offensive formations must be legal sets.
  • One-hand touch anywhere
  • No double passes
  • No coaches on field after 4th grade (5th and up) after 5th game
  • No Blocking or Shielding
  • Games are 30:00 minutes long. The clock runs continuously during the 1st 28:00 minutes & stops according to rules during the final 2:00. There is no overtime in pool play.
  • A ball held for 4.01+ seconds for 5-6 grade, 5.01 seconds for 1-4 grade will count as a sack.
  • Incomplete passes stop the clock under 2 minutes. The clock starts on the snap.
  • Extra points are played from the 5-yard line w/ choice of hash ( 2 pts. From 10 in playoffs)
  • Overtime (tournament only, untimed):
  • Consists of 3 plays from a 10-yard line. Each team has an attempt to score in each overtime period. Starting with the 3rd and subsequent overtimes, all PAT must be from the 10-yard line

 

Penalties:

  • Defensive PI- automatic first down, +5 yards from LOS
  • Offensive PI- 5 yards, replay down
  • Defensive holding- automatic first down +5 yards from LOS
  • Illegal procedure - warn - 5 yards
  • Offsides- warn - 5 yards
  • Delay of game - warn - 5 yards
  • Unsportsmanlike conduct- 10 yards/ 2nd time ejected
  • FIGHTING- EJECTED

 

Pool play and Tournament play:

  • Teams will be divided into even numbers/ even competitions.
  • Teams will be seeded for the tournament according to overall records from pool play
  • Tiebreakers:
    • Head2head
    • Point scored vs scored against
    • Coin flip

 

Scoring:

  • Touchdown +6
  • PAT +1 (+2 from 10)
  • Interception +3
  • Turnover on downs +2